Mario Party 9 (Wii) review"Mario Party 9 operates differently. Rather than four players wandering around a board to buy a star from Toad, all the players travel together in a single vehicle, taking turns at being behind the wheel. The boards aren’t circuits; they have a start and a finish, and they feel like the right length – not too short that the game is over too quickly, not too long that the game drags on. If you only have two or three human players, you don’t have to have an AI controlled character if you don’t want to." |
Between 1998 and 2007 there were 8 Mario Party games released, not counting a couple of spinoffs on Nintendo’s handheld devices. The first Mario Party was a unique experience, allowing up to four players to compete on various Nintendo-themed boards, full of random occurrences that ranged from hilarious to downright unfair (often both at once, depending on where you were sitting). The mini-games were short, usually lasting a minute, and they let players compete in a variety of ways. The second Mario Party game was arguably an improvement on the first game, but from the third title onwards, it was a downward spiral of stagnation – all the good mini-game ideas had been done, and most of the new ones seemed completely dumb.
In 2007, Mario Party 8 was released on the Wii to fairly mixed reviews. Most players, like myself, had given up on the series and decided to hold out for the next one, since it was probably only a year away. But it seemed that Hudson Soft had decided to quit making Mario Party games, and it was probably for the best.
5 years later, Nintendo owned company Nd Cube released a brand new Mario Party game. It was difficult to tell if this was good news or bad news. On the one hand, the Mario Party series was overdone, even after such a long gap. On the other hand, it was being made by a different company that might bring some new ideas to the series. My only trepidation was if the new ideas were good ideas.
After many multiplayer sessions with Mario Party 9, I can put your fears to rest. This game does differ from the old formula in many ways, but it also stays true to the series in some important areas – and it works. I haven’t had this much fun with the series since the Nintendo 64 entries.
Mario Party 9 operates differently. Rather than four players wandering around a board to buy a star from Toad, all the players travel together in a single vehicle, taking turns at being behind the wheel. The boards aren’t circuits; they have a start and a finish, and they feel like the right length – not too short that the game is over too quickly, not too long that the game drags on. If you only have two or three human players, you don’t have to have an AI controlled character if you don’t want to.
You roll the dice and you move the cart, collecting mini-stars (or negative mini-stars) and you’ll land on various spaces. Some will give you a reward such as a custom dice block which you can use strategically, some spaces will initiate a free for all mini-game or a battle mini-game, some spaces will start an event – each map has different events to keep things fresh. Some spaces will cause the order of turns to shuffle, or give you another roll of the dice.
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Community review by jerec (March 30, 2012)
On very rare occasions, Jerec finds a game that inspires him to write stuff about. The rest of the time he just hangs around being sarcastic. |
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