Dear Esther (PC) review"Bold as it sounds, the game design here is quite fundamental. Move, and trigger." |
Forward, backward, strafe left, strafe right – the WASD code gamers and developers live by. Combine them with a mouse and anything is possible, any universe is traversable, and all ambitions can be met. In the case of Dear Esther, it wants these keys – or whatever left handers settle for on a keyboard – to help overcome the isolation of an island. The steadfast compass will guide you along the lost enclave, through its sights, sounds, and story of its narrator, in hopes you will solve its contradictions.
Or at least, find meaning from them. Without intending to sound malicious, that’s all you really do in Dear Esther. The game is very much a museum room (no touching!) where you’re meant to ponder over relics from another person’s life, headset in tow. The voice in your ear is a man writing to his wife, an automobile accident that changed their lives seeming to be the forefront of his thoughts. No, it’s not a happy tale being told here, nor is it really a tale at all.
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Community review by bbbmoney (June 29, 2012)
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