Donkey Kong Classics (NES) review"For those keeping score at home, Donkey Kong Classics features an underwhelming total of seven levels—spread out across the two included games—and none of them take up more than a single screen. That means that you can quite handily see everything unique that the game has to offer in less than a half-hour of play. Endurance runs in pursuit of a higher score (which the cartridge doesn’t even save once you power off the system) are your only reason to keep going from there." |
When I was a kid, summer meant a lot of time to play games. I actually didn’t mind going to class at the local one-room schoolhouse, because I was one of those kids everyone hates who actually thought learning was fun. I tended to miss class when it wasn’t in session, but at least I had games to play in the meantime. The only real problem was that there weren’t enough of them readily available. To combat that unfortunate fact, my mom would sometimes let my sister and I pick a game to rent from the nearest video store, 35 miles away. One of the games I chose—on multiple occasions—was Donkey Kong Classics.
As a kid, I guess my logic must have been that there are two games on a single cartridge. It’s twice the fun, you know? As an adult, I can’t imagine what kept me engaged enough to keep playing, let alone to rent it more than once. I like both Donkey Kong and Donkey Kong Jr., the two included titles. Even now, I have fun playing them. But they do get old. In 2012, with so many other options available, they get old rather quickly.
Donkey Kong hardly needs an introduction, but I’ll provide one anyway. Originally an arcade title, it came to the NES with one level missing. As Jumpman (the original version of Mario), you’ll work your way along a series of construction girders, jumping over barrels that a giant gorilla is tossing your way, and hopefully not falling terribly far if you mistime a leap. While dodging the threats, you can collect items such as umbrellas and paint cans that grant you bonus points. Then you will hopefully reach your girlfriend and save her from the gorilla. When you reach the end of the third stage, there’s a brief interlude and then the whole process repeats.
Donkey Kong Jr. was a follow-up from the unlikely perspective of that gorilla’s son. Mario is now the a villain who has your father locked in a cage. The portly plumber that would go on to save the Mushroom Kingdom is for now content to send a bunch of traps and birds after you (as well as static from a vacuum cleaner, in a level that feels ridiculously out of place), so you’ll avoid those hazards and collect fruit for bonus points before finally snagging keys that release your father from his cage. At that point, Mario takes a tumble and the four stages repeat.
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Staff review by Jason Venter (August 05, 2012)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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