California Games (NES) review"I once wasted most of a week doing nothing but playing California Games and attempting to perfect each of the six included sporting events. Just like I did more than two decades ago, I see quite clearly how the game could have been awesome. The problem is that it failed spectacularly. Each of the included diversions—half pipe, foot bag, surfing, skating, BMX and flying disk—have enough issues that the kindest compliment you might pay any of them is “semi-competent.”" |
If you grew up playing games during the 8-bit and 16-bit eras, you already know that there are a bunch of great games waiting for modern gamers to discover them. The advance of technology hasn’t improved everything, after all. Key elements that combined to produce a great game back when 5 colors on the screen at once qualified as a pipe dream aren’t so different from the key elements that have a similar effect in 2012. With that said, there are some games that were just barely decent in the NES days and today are downright bad. One such title is California Games.
Developed for play on the NES by the generally talented folks at Rare, California Games betrays that fine pedigree by serving as an interactive disaster. At the time of its release and for a few years that followed, the California Games license was red hot and interactive games bearing the same title were released on a relatively wide variety of platforms (my dad even bought a board game that you played in conjunction with a video tape). I haven’t played the other video game editions, but I can tell you this much: the NES version sucks.
I don’t say that lightly, as I once wasted most of a week doing nothing but playing California Games and attempting to perfect each of the six included sporting events. Just like I did more than two decades ago, I see quite clearly how the game could have been awesome. The problem is that it failed spectacularly. Each of the included diversions—half pipe, foot bag, surfing, skating, BMX and flying disk—have enough issues that the kindest compliment you might pay any of them is “semi-competent.”
Half pipe lives up to its name. A skater appears at one side of a half pipe and starts a run. Your goal is to score points by performing tricks, but that’s difficult to do without an instruction manual to consult. On-screen, there’s nothing in the way of instructions to let you know what does what. Nothing is intuitive and as a result, your skater usually just slows to a halt at the bottom of the half pipe, or maybe you press a button before then and he bails.
Foot Bag fares much better and is actually one of the most decent of the available offerings, though that’s not saying a lot. You kick a foot bag into the air and then you try to keep it aloft while performing tricks. There are score multipliers if you keep the sack from landing on the ground, plus you can take out seagulls that fly too low overhead. At the end of the event, which only ends when your time expires, you are awarded points based on the fancy moves you made, and you’re also assigned more points if your routine showed some variety. While the controls are laughably stiff (it feels like you’re controlling a poorly-animated robot), the mode is reasonably fun for an attempt or two.
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Staff review by Jason Venter (August 05, 2012)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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