Illusion of Gaia (SNES) review"In fact, the beginning of the game is pretty much one big cliche. Shortly after the game begins, Will unintentionally gets on the wrong side of the local king and queen and is forced to flee the area with the rulers' spoiled and naive daughter. Those two join up with a small group of Will's friends and explore the world to find mysterious artifacts and eventually save everything from a fate most dire. Pretty cut and dry on the surface, but as you dig deeper, you'll find that Illusion of Gaia wonderfully establishes a dark and melancholy mood that effortlessly moves this game far beyond being "just another adventure"." |
One of the problems with playing a truly classic game early on in life is that virtually all newer, similar titles will be unfairly compared to it. When I got a Nintendo in the late 80s, my parents also bought me The Legend of Zelda and from that moment forward, all other action-adventures I've played have gotten the "it'll never beat Zelda" reception from me. I loved a lot of those games, but the magic wasn't there to the same degree.
I give Illusion of Gaia credit, though — if it wasn't for one glaring flaw, it might have shaken my cynicism to its core, as Quintet developed quite the adventure for the SNES. I can't say this surprises me, as it is the middle game of a very strong "trilogy" developed by them for that system, starting with the excellent Soul Blazer and ending with the epic Terranigma. Still, it is refreshing to play a game like this and not constantly ponder a laundry list of things (both minor and major) the programmers got wrong.
Illusion of Gaia might be the most grounded of those three 16-bit Quintet adventures. While Soul Blazer and Terranigma place the player in control of mysterious deity-like characters destined to make (or remake) a world, this game delivered the teenage Will into my hands. Other than mild telekinetic abilities and a confusing past that involves the disappearance of both his and a friend's dad while trying to explore distant lands, young Will is about as unexceptional as you can get — in other words, pretty much par for the course for a J-RPG world-saving teenager for this era.
In fact, the beginning of the game is pretty much one big cliche. Shortly after the game begins, Will unintentionally gets on the wrong side of the local king and queen and is forced to flee the area with the rulers' spoiled and naive daughter. Those two join up with a small group of Will's friends and explore the world to find mysterious artifacts and eventually save everything from a fate most dire. Pretty cut and dry on the surface, but as you dig deeper, you'll find that Illusion of Gaia wonderfully establishes a dark and melancholy mood that effortlessly moves this game far beyond being "just another adventure". There's a pretty robust sub-plot involving slavery and there are all sorts of nasty little moments that make this a haunting game. This game makes sure you know you're not in some idealistic fantasy land — a point brought home early on when you find out the slavery ring has headquarters in the slummy back alleys of a city renown for its beauty. When you enter the town, you're greeted by the sight of beautiful flower petals wafting through the air — apparently to mask the stench of human trafficking going on behind the scenes.
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Staff review by Rob Hamilton (October 05, 2012)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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