Assassin's Creed III (Xbox 360) review"While it aggravated me in ways I'd anticipated, it captivated me in ways I hadn't. Ubisoft should be embarrassed that they haven't sorted out some of the series' biggest issues yet, but as long as they continue finding reasons for me to keep coming back, I will." |
In case you're wondering, yes, the Assassin's Creed series is still about a bartender in 2012 saving the world from imminent destruction by reliving the exploits of his ancestors at the behest of cybergods. We're now five entries deep into this purported trilogy, and it's difficult to imagine anyone having made it this far without being 100% on board with the whole thing. That's good for Ubisoft, who staked a lot on the idea that players want to see the Desmond story concluded, that we're all curious to find out what four games' worth of buildup has been leading to.
That Assassin's Creed III is so story-driven makes it leagues better than last year's Revelations almost by default. Now that we're no longer treadmilling on Ezio flashbacks, we can finally push the modern-day conflict forward and give Desmond's side of the plot some closure, for better or worse. (Mostly worse, but I'll get to that in a bit.) And in the Animus, we can, at long last, move on to a new setting, which is a big deal if you understand what a major role setting plays in this series. It's not just about climbing things; it's about admiring gorgeous historic locations and watching an audaciously goofy sci-fi conspiracy unravel in them. And for a series about bucking authority, Colonial America couldn't be a more fitting backdrop. The ominous drums of patrolling redcoats echo throughout Boston and New York, and it's amazing how something as seemingly minor as a period-specific sound cue can instantaneously make you think, "An Assassin's Creed game set during the Revolutionary War? How has this not happened yet?"
Whereas Ubisoft had previously been overplaying the Renaissance card to such a degree that even Istanbul felt like the same old thing, the move to the New World gives the franchise a sense of freshness that's been missing for years. If Revelations was the pointless, cynical product of a publisher that views Assassin's Creed as an annual money machine, this latest entry redeems the series from an artistic standpoint.
Freelance review by Mike Suskie (November 05, 2012)
Mike Suskie is a freelance writer who has contributed to GamesRadar and has a blog. He can usually be found on Twitter at @MikeSuskie. |
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