Call of Duty: Black Ops II (Xbox 360) review"I was curious to see how the sci-fi elements would play out. Now that I’ve seen them in action, they’ve left me wanting more of the same. One early mission has the heroes strap rocket gliders to their back and descend toward a jungle canopy, which is a cool introduction. Another mission finds your character working his way through waterlogged streets while avoiding automated drones that patrol the area (not to mention floating vehicles that have been swept up by the rushing liquid)." |
When I reached the end of the single-player campaign in Call of Duty: Black Ops II and realized that I’d been having a great time and that I actually cared about the characters, you could have knocked me over with a feather. Past titles in the franchise have always offered me something awesome, but I had never actually cared much about the characters. I would maybe like the way a sniper talked, or the guy smoking a cigar would remind me of a former coworker of mine, but that’s as far as it went.
As the campaign’s opening scenes played out, I had no reason to expect that Black Ops II would treat me any differently than its predecessors had. The first few stages seemed decent enough, but “decent enough” is more of a critique than it is a recommendation, particularly given the number of military shooters flooding the market. I continued to push onward, though, and the set pieces grew more interesting as the story leaped around its timeline like a frog on a crazy LSD trip. Somehow, things that initially felt disjointed and uninteresting somehow came together to tell a cohesive tale.
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Staff review by Jason Venter (November 17, 2012)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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