Deathsmiles II X (Xbox 360) review"Released on the Xbox 360 as a retail title in Japan, it did not meet the same fate elsewhere, dooming it, like so many standalone shoot-em-ups these days, as an NTSC J exclusive. However, the Cave-developed horizontal shooter still managed to find an outlet in the most interesting of places: Xbox Live's Games on Demand US service." |
Deathsmiles II X is a title that has always piqued my curiosity, but more for its unusual predicament as a product than the actual game itself. Released on the Xbox 360 as a retail title in Japan, it did not meet the same fate elsewhere, dooming it, like so many standalone shoot-em-ups these days, as an NTSC J exclusive. However, the Cave-developed horizontal shooter still managed to find an outlet in the most interesting of places: Xbox Live's Games on Demand US service. Here, players are able to download this title easily without the hassle of importing the region-locked Japanese disc. But my curiosity stopped at the purchase option, though not due to its $30 (or 2400 points) tag; for me, the concern was what that $30 entailed. Having played the original Deathsmiles, I enjoyed the experience, what with its trademark bullet hell template by Cave and the... "interesting" scenario of Lolicon-Goth girls battling a demonic outbreak on All-Hallows-Eve. It's fun, but there really isn't anything new or groundbreaking, nothing that made me want to go out of my way to buy a sequel that, on the surface, looks and plays like its predecessor.
Tis the season, though, and since the sequel has a Christmas theme, I figure now would be as good a time as ever to give it a go. Even if the voice acting is in Japanese and all text in its native language, I thought, "Hey, it's a shoot-em-up, what's to miss?" And that's the mindset I had going into the slideshow intro, displaying one of the girls from the previous adventure prancing around a city littered with Christmas decoration. The beginning of this introduction gave the impression that II X would be a lighthearted journey to defuse an insignificant crisis.
Then, the rest of the intro played out, where the girls' caretaker, Dior, lay injured on the ground.
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Featured community review by dementedhut (December 24, 2012)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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