Secret of Mana (SNES) review"The farther you advance into the adventure, the more worthless the hero becomes when compared to his two companions. He is the best melee fighter, which is great for mowing through the common enemies that reside on the paths your party must navigate while traversing the overworld and any dungeons, but he possesses no magic of his own. When left to fight alone, the best the hero can do is charge up his weapon of choice (which isn't the quickest of processes) and hope to connect with an enemy by unleashing an enhanced attack." |
I've grown accustomed to the highs and lows that can accompany my frequent trips down memory lane. I used to find myself mortified when revisiting an old favorite showed me that the title was far inferior to the experience that my rose-colored glasses had left me romanticizing. Now I just take disappointment in stride and make jokes about diminishing returns on my investments.
Unfortunately, 2013 has barely begun and Square’s Secret of Mana is already a frontrunner in my official “Game That Isn’t Quite What I Remembered” category. It didn’t mysteriously turn into a horrid experience since I last played it — in fact, there are lengthy portions of the adventure where I can still feel that old magic creeping through – but the moments I loved seem to be concentrated in the adventure’s earliest portions and the formerly majestic outing now manages to become increasingly annoying the longer I spend playing it.
First, the good news: Secret of Mana is essentially a classic Zelda game with role-playing elements added into the mix. You run around and whack monsters with your trusty sword (or one of several other weapons) just like you would in an action-oriented game, but you also gain levels and manage a three-character party (much like you would in a more typical RPG). Most of the truly old school RPG tropes are also in full effect.
You begin the adventure as a random boy in an isolated village, but you soon find yourself exiled shortly after "discovering" a mystical sword that's “hidden” nearly in plain sight (if it were any less difficult to find, it would have to appear right in front of you the instant you start playing). In short order, you'll be joined first by a tomboyish girl who also happens to be the daughter of a local noble, then by a mischievous sprite. Of course, there also is an evil empire loaded with devious henchmen that's looking to utilize the power of magic to violently take over the world. If the revelation that you and that mystical sword are integral to stopping those baddies surprises you even a little, I'm guessing you're new to this whole video game thing.
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Staff review by Rob Hamilton (January 25, 2013)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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