Sacred (PC) review"Sacred's shortcoming is not that it doesn't feature a skull-crushing difficulty, but that it doesn't know when to put the lid on its simplicity." |
After managing to remain awake through Sacred's opening cinematic, where a sorcerer accidentally releases a demon, I breathed a heavy sigh. "Oh, this again," I said as I returned to the realm of point-and-click combat, looting galore, and so much fuss about demons and angels I felt an icy stab in the back of my brain. It wasn't that Sacred was a blatant Diablo clone that made my initial landing in its kingdom, Ancaria, so painful, but that the game barely attempted to mask it. Upon enrolling in its campaign I anticipated to find myself plunged in a randomized dungeon, where I would be assailed by scores of undead and a demon with a meat cleaver. What I actually beheld, though, was surprisingly wonderful: a vast, open world aching for a devoted explorer.
What tickled my fancy most about this concept was the prospect of freedom. There was little obligation to advance the main quest line, and that left me with a seemingly boundless, fantastical world to delve into. If I wanted to rush all the way to the final boss's fortress and wrap my character's clawed, vampiric hands around the throats of every nightmarish creature in the vicinity, there was little to stymie me.
...save, of course, for the scores of foes that dwelt in the outer regions.
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Community review by JoeTheDestroyer (February 28, 2013)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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