Dead Moon (TurboGrafx-16) review"In Dead Moon, only during boss fights, your ship turns around and faces left once you reach the screen’s right edge. You’ll feel like you're in an actual arena, struggling to survive a battle with a true rival. The game makes full use of this mechanic, too; bosses will fly all over the screen, forcing you to constantly remain on the move in order to stay alive." |
After recently spending so much time working through Abadox (NES), which is loaded with cheap ways to increase difficulty, I was almost relieved to play Natsume's Dead Moon. Released in 1991 for the TurboGrafx-16, the newer game doesn't assail you with cramped corridors and enemies that lurk just out of your gun's reach, or with moments when the action seems to be at its fiercest because you have next to no room to maneuver. You also won't have to watch your overpowered ship immediately become an impotent wreck the instant a bullet grazes your wing, and your chances of success won't be doomed once you lose your first life because—if nothing else—the replacement ship you receive after meeting your demise is at least able to move quickly enough to dodge enemies. Compared to Abadox, Dead Moon is almost relaxing… to the extent that is possible when a game requires some degree of twitch reflexes!
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Staff review by Rob Hamilton (April 13, 2013)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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