I lacked the ability to critically analyze games as a youngster, which meant I was easily impressed by lackluster adaptations of my favorite movies and cartoons. Deep down I knew that many of these games didn't compare to the classics in my library, but that suppressed knowledge didn't stop me from talking up Home Alone 2: Lost in New York on Game Boy, nor did it prevent me from defending licensed NES titles such as Beetlejuice and RoboCop.
At one point in my childhood, my friends surprised me with an intervention. They read letters begging me to admit that RoboCop was a subpar title. Upon hearing their words, I took a defensive stance. I even fired up the game to prove its awesomeness. "It stars RoboCop!” I said. “How can it not be awesome?" As I delved further into the game, though, I finally began to question its quality. Eventually, I was forced to break down and admit to everyone that RoboCop was a not the solidly made action game I had once said it was.
A mere stroll through the first stage should be sufficient to reveal how vapid RoboCop is. You guide an 8-bit Peter Weller through a typical urban setting that appears to have been plucked from Shinobi. Your objective is simple: walk to the right and punch anything that moves. This includes thugs donning light brown duds, magenta-clad karate kickers, and vicious German shepherds. I can only guess at this point in the review that you've imagined a side-scrolling brawler, where RoboCop engages these foes in drawn out slugfests similar to Vigilante. However, the actual gameplay is simpler than that. Most of your opponents simply run at you and can be dropped with a single punch before they can even land a hit. The aforementioned light brown cronies might as well wear signs on their faces that read "Deposit fist here," because their attacks tend to be severely delayed to the point of uselessness. You'll battle droves of these guys throughout the game, enough that eventually you'll grow sick of their horrible light brown hue. Aside from those fellows and their magenta-colored cohorts, most enemies only make occasional appearances and are underutilized. This is especially true about the dogs, which can be challenging to deal with in large numbers but are quite rare.
At one point in the first stage, RoboCop draws his gun for no apparent reason. This happens throughout the game, and such moments always seem silly because no specific event seems to prompt them. With your gun drawn, you can then begin mowing down hoodlums left and right, felling each one with a single bullet. I suppose the developers at SAS Sakata wanted you to feel empowered, but personally I found RoboCop's gunplay even more tedious than its brawling segments. In most situations, you can drop adversaries the instant they enter the screen, effectively eliminating any challenge at all. Even the robotic monstrosities found in later stages are no match for your ridiculous attack range. Ammunition isn't an issue, either, since your primary pistol's clip carries an endless supply of bullets. You can obtain more potent weaponry, such as a high-powered rifle and a machine gun, but there's little incentive to take advantage of the superior firepower when even your piddly pistol gets the job done.
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Freelance review by Joseph Shaffer (April 19, 2013)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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