In video gaming culture, us players love championing games that are weird, asinine, and obscure, mainly because they strive to be different in the face of the atypical modern warfares and Maddens. Probably the most infamous console example in recent years has to be 2010's Deadly Premonition, an off-the-wall murder mystery starring an equally quirky protagonist; with low production values, goofy dialogue, a bizarre plot, and odd audio hiccups, the game is a very memorable experience for anyone that's played through to its insane conclusion. Whenever a game like this pops up, we just eat it up, regardless of quality. So, when Nintendo's Rhythm Heaven Fever was released for the Wii, the title swooned gamers with its silly presentation and surprisingly basic controls.
"This game is both fun and very basic to play."
As its name implies, this is a rhythm-based product, and all you do is press the A button on specific, varied cues. But there's a twist... sometimes you have to press both A and B buttons! Oooooooooh. Joking aside, RHF's catch is the unique way every stage is presented, with each one providing a distinct, often crazy, always lighthearted, approach to the gameplay. The first stage, Hole in One, does a wonderful job at introducing RHF's wacky atmosphere, where you're a golf player that constantly gets tossed balls, and you must hit them at the right beat of a vibrant tune in order to make hole in ones into a distant island. But you're not being aided by usual helpers, oh no. Standing to the left side of the screen is a monkey and a baboon, both tossing balls at different speeds, and you must depend on audio cues and specific notes in the music to get the rhythm right. It's a very relaxing stage, and is great at easing you into what's to come.
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Community review by dementedhut (June 15, 2013)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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