Having not played Ninja Commando in nearly two decades, I had a hard time conjuring up any detailed memories from back when I played the game at a sit-down arcade cabinet stationed outside a convenience store in Japan. However, there were some things I still remembered, like it being an overhead action title starring commandos that happen to be ninja, that it's made with the Neo-Geo hardware, and how the convenience store closed down shortly before I moved to the USA. Though, except for that last one, those features can easily be seen by anyone with a quick glance of a video or image, so... For some reason, too, I was under the assumption that the game was badass, and it wasn't till a recent playthrough that I realized why; for its time, Ninja Commando was very impressionable with its detailed, vibrant graphics and its penchant for wanton destruction, due to almost everything on-screen being susceptible to blowing up.
Of course, the first thing that comes to most gamers' minds when they think of a destructive action game for the Neo-Geo is Metal Slug, and while Ninja Commando is quite explosive, it doesn't feel as satisfactory as Nazca's masterpiece. In Metal Slug, it really feels like you earned seeing the buildings crumbling and the soldiers dying with fluid animations because of the amount of resistance and chaos you have to overcome, but in Ninja Commando, a lot of it feels like background noise, since a lot of damageable objects are insignificant obstacles placed to the side. A pillar falling over? Hurray... I guess. A glass container breaking apart? Umm... Coming across the 20th rock sprite that explodes in a boring mess? Erm... You can just run pass most, but you'll annihilate them anyway for a chance to uncover items, making destruction more of a chore than a reward.
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Community review by dementedhut (July 20, 2013)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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