While I originally bought Aliens: Infestation for what I thought would be an interesting 2D action title, I was quickly surprised at how the devs, WayForward, stayed true to the source material. Taking place after the events of the second movie, Aliens, a four-person squad of Colonial Marines are sent to the recently discovered Sulaco floating in space, with the purpose of seeking out its supposed lone survivor, unaware of the grave situation. Here on out, the game is chock full of references to the 1986 classic, from various vehicles such as the dropship and weaponry that include pulse rifles, to equipment like the motion tracker and even the way Xenomorphs explode in pieces when you toss a grenade at them. All these little touches really help make you feel you're inside the Alien universe.
Something else that caught me off guard, as well, is how the game's layouts are structured in the style of Metroid titles, where you must travel through various corridors, rooms, open doors, and ride elevators to your next destination. I was pretty thrilled when I realized this was the direction Infestation decided to go with, as it gives players the opportunity to explore well-known places in detail, like the Sulaco and the planet where colony LV-426 is set, locations which are present in the game. Unfortunately, this enthusiasm faded away once I noticed how linear Infestation really is; areas the devs don't want you to explore are sealed off by locked doors, elevators in need of pass cards to function, and you can't walk through dark rooms without a certain light source, because the infinite supply of flares in your inventory apparently won't do the job...
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Community review by dementedhut (December 19, 2013)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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