Little Samson (NES) review"This is a pretty neat mash-up of some Castlevania and Mega Man themes. While not sacrificing one bit of those NES series' difficulty!" |
Over the years, I've taken my share of potshots at modern games and the degree to which they hold a player's hand, either by extended tutorials or by checkpoints placed so frequently that skill isn't needed to cover a lot of ground. I'm an old school guy, tried and true. Forged by the "score points until you're dead" Atari 2600 games and then heated by the inferno of diabolically difficult NES offerings, I am an exquisite sword capable of slicing through challenges like they're made of butter.
At least, I was back when I was younger. As site regular EmP has said, I'm in the approximate age demographic that means I may have taught Methuselah everything he knew. And man, while I was playing Little Samson, I was feeling it!
What made that realization most frustrating for me is the lack of much of anything that’s cheap or horribly unfair about Little Samson. It's definitely not an easy game, but it actually gives players more advantages than many titles of the NES era did. You receive passwords after successfully completing stages and, after a few introductory levels, can switch between four different characters (each with its own strengths and weaknesses) with ease. There are life-restoring items both scattered through the stages and dropped by enemies, as well as 1-ups, icons that increase a character's maximum health and potions that fully restore the life meter.
This utterly galls me! I can't rant about broken mechanics or horribly cheap level design. Everything is created to be accomplished by a skilled or persistent player and oftentimes, my skill was found to be wanting. This game brought back memories of my youth, when I'd spend entire afternoons working on one game or another just trying to advance a little further in the hopes of one day beating it. It’s the sort of game that would have me enraged and cursing as I'd rip it out of my NES… but then returning a couple hours later with fresh confidence that I'd finally be able to succeed where previously I had failed.
Little Samson could be compared to Castlevania, due to the graphical style wherein ceilings and surfaces are made of easily-identifiable blocks; however, this game moves at a far faster pace, at times reminding me a bit of a Mega Man offering. Sure, part of that might be the result of one boss coming about as close to Mega Man 2's Wily's Fortress dragon as it could without leading to a lawsuit for Taito, but considering two of your characters also fire long-range projectiles in a fast-paced platformer, it still stands as a valid comparison.
![]() | ![]() | ![]() | ![]() | ![]() |
Staff review by Rob Hamilton (January 25, 2014)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
More Reviews by Rob Hamilton [+]
|
|
If you enjoyed this Little Samson review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
User Help | Contact | Ethics | Sponsor Guide | Links