Age of Wonders III (PC) review"Take Civilization V, greatly simplify city management, throw in tactical RPG battles and replace all the ethnicities with classical fantasy races. You now have a close approximation of the addictive experience that is Age of Wonders III. It took a great deal of willpower to pry myself away from the game long enough to write this review." |
Take Civilization V, greatly simplify city management, throw in tactical RPG battles and replace all the ethnicities with classical fantasy races. You now have a close approximation of the addictive experience that is Age of Wonders III. It took a great deal of willpower to pry myself away from the game long enough to write this review.
Age of Wonders III mostly revolves around managing cities which occupy a region known as your "Domain" on the hexagonal grid that represents the world. Cities produce money, mana (for casting spells), knowledge (used to research new skills and enhancements) and population (growth increases Domain range and income). Cities can either train army units or build upgrades, which improve on all of these factors.
Campaign mode is a welcome single player addition which doubles as a decent tutorial. You can play as either the wise, nature-loving Elves or the ambitious, technologically-advanced Humans. It was a fantastic choice to include plot-driven content, but the narrative itself is nothing special. The two factions are enemies in both campaigns, so while it's nice to hear both sides of the story, I would have preferred to see separate plotlines with different races. But there's always DLC for that.
Other gameplay options include crafted scenarios, randomized maps, and multiplayer battles, which are essentially the same experience if your friends happen to be kind of dumb. There's a wealth of options for map customization, including the size of oceans, slider bars for features like terrain types and destructible walls, along with various stages of initial civilization development (for those who prefer to jump right into the exploration aspect of the game).
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Freelance review by Kyle Charizanis (April 15, 2014)
Lifelong gamer and unabashed nerd. Not even a little bit bashed. He was originally drawn to Honest Gamers for its overall high quality of writing. He lives inside his computer which is located in Toronto, Canada. Also, he has a Twizzler (@Whelkk). |
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