Among the Sleep (PC) review"From cradle to.. playing with creepy sentient teddies with crazy devil eyes that peer into your soul...." |
Vulnerability is a long forgotten element in what made video gaming horror such a powerful thing. I know I bring Silent Hill up as a benchmark every time I’m asked to write about any game that attempts to scare you, but, even decades later, it remains the most potent example of interactive horror done right. Protagonist, Harry Mason, was a scared father walking through nightmares in order to try and find his missing daughter, and the monsters that lurched out of the fog had huge advantage over him. He wasn’t equipped to fight back; if he found a weapon, he either swung in panic-filled arcs, or he fired guns with a shaky unpractised hand. When he found danger, the better option was always to run away, hide, and hope the threat would pass. It’s no small coincidence that when later games started using army medics and violent prisoners who were more than capable of fighting back that the games, for the most part, stopped being scary.
Among The Sleep has gone to great lengths not to forget this. It casts you into the role of a toddler, turns out the lights, and asks you to explore the shadows.
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Staff review by Gary Hartley (June 12, 2014)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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