Psychonauts (PC) review"Remember back when Double Fine finished their games before selling them? Viva Psychonauts!" |
The Meat Circus can go to hell. As a final stage, it showcases almost every little thing that Psychonauts does wrong, including all the miscellaneous fluff first-time developers Double Fine clearly felt they needed to make their game relevant to a mainstream audience. Well, they failed that spectacularly; the game is an infamous commercial failure and also has moments where it feels downright broken. Besieged with awkward and clumsy platforming sections, Meat Circus asks you to make a series of finicky leaps on an engine that has no idea how to promote such aspects as precession and accuracy. Then it asks you to do so with a camera that feels like it’s trying to leg it out the back door if you don’t auto-centre it every few seconds. Throw in some abject time limits that involve the environment and factor in soul-wearily cheap deaths and you have the Psychonauts finale - a level so crammed with false challenge they even make fun of it in the achievement header.
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Staff review by Gary Hartley (December 12, 2014)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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