Spider-Man: Web of Fire (Sega 32X) review"Part clunky brawler, part frustrating platformer, Web of Fire is definitely not the “32-bit gaming experience” promised by Sega." |
Spider-Man: Web of Fire is something of a novelty amongst the 32X’s small collection of games in that it isn’t a port of an arcade game, it doesn’t contain FMV, and it can’t be found on any other system. The title screen states that this 32X exclusive was released in 1996, although the date in the credits is November 30th 1995. In any case, it’s supposedly the final North American release for Sega’s doomed system. Rumours of a limited production run have seen prices soar in recent years; a copy sold on eBay just before Christmas went for an auction price of $378.
Its exclusivity and rarity may make it a treasure for Sega collectors, but for everyone else this is a side-scroller that’s best avoided. Rather than involve the guys behind the excellent Maximum Carnage, released a couple years before for the Genesis and SNES, Sega handed development responsibilities to BlueSky Software, a company who had brief success in the mid-90s with Vectorman and World Series Baseball before their demise during the early years of the PlayStation. The producer, Jerry Mankota, can lay claim to a handful of poor X-Men titles for the Game Gear. It’s hardly the all-star team you want in charge of a licensed exclusive and Web of Fire has an amateurish feel about it. Part clunky brawler, part frustrating platformer, it’s definitely not the “32-bit gaming experience” promised by Sega.
The problems begin with an uninspired story that makes poor use of the source material. Web of Fire brings Spider-Man into conflict with the terrorist organisation Hydra, which has taken New York City hostage by trapping it inside a giant electrical web. Although Hydra have become more prominent in recent Marvel films, fans of the mid-90s Spider-Man cartoon can be forgiven for being a little disappointed by the villains in Web of Fire. Instead of the Green Goblin, Kingpin or Dr Octopus, we get to fight Hydra’s hired guns, the likes of The Eel, Dragon Man and Thermite. I don’t know much about Thermite, and Web of Fire does little to make his character seem unique or interesting. Instead of a battle that showcases his super powers, we’re thrown into a brawl that demands we do little more than mash the buttons while Thermite jumps around and occasionally attacks with projectiles. The battles are so repetitive that you can substitute ‘Thermite’ in that last sentence for any one of the bosses in Web of Fire.
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Freelance review by Tim Ayre (January 06, 2015)
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