Discworld Noir (PC) review"“No one is actually dead until the ripples they cause in the world die away...” ― Terry Pratchett, Reaper Man" |
Discworld Noir’s existence has always perplexed me. Though it was a product of the same team who produced the prior two Discworld games, it was such a massive departure from the preceding style that such a jump would seem unimaginable. Previous titles frolicked in the chaotic absurdity of the franchise, muddling together the chronicles of incompetent wizard, Rincewind and his ever-altering descent into whimsy. Absurdities were exaggerated and played up for laughs, which lead to memorably hilarious instances being marred with the particularly frustrating and obtuse leaps of logic you had to take to reach them. To bypass something as pedestrian as a locked door would require you to rub a badger’s belly anticlockwise with a jar lid constructed of jealousy, or some such. In the days before Youtube and Gamefaqs, this meant your only option was to unlearn everything you knew to try and get your head around the in-game logic, or to fall back on the point and click staple of clicking everything with anything and then being mildly annoyed at what you found stuck.
I’m not going to suggest these things do not exist in the world of Discworld Noir, but they’re scaled right back in favour of trying to craft an original story, and only borrow Pratchett’s pre-built universe to house their tale in rather than taking slices of his work and re-enacting them with fanciful inventory puzzles interjected. It’s unclear just how much input the late Terry Prachett put into Noir’s original tale; he’s credited endgame as “Causing far too much interference” (it’s hard to gleam any insight from that seeing as his credit from Discworld 2 was “throwing rocks from afar”) but it’s easy to believe he had a significant hand in it. Noir’s choice to move away from pre-established characters and forge out on its own works so well because, though it’s very much its own self-contained tale, it’s still comfortably a Discworld tale.
![]() | ![]() | ![]() | ![]() | ![]() |
Staff review by Gary Hartley (March 14, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
More Reviews by Gary Hartley [+]
|
|
If you enjoyed this Discworld Noir review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
User Help | Contact | Ethics | Sponsor Guide | Links