Ironsword: Wizards & Warriors II (NES) review"Odds that I'll review the third game in the series: 1/1,000,000." |
The original Wizards & Warriors was perhaps my biggest Young & Dumb gaming experience. As a lad, I loved both its swords and sorcery premise and the way I could easily beat it in a couple of hours once I'd learned where all the good stuff was located. That made it the perfect title to revisit on dull afternoons when I wanted to relive old conquests.
When I tried replaying the game as an adult, though, I found that things weren't the same. Instead of having a couple hours of good old-fashioned retro fun, I felt trapped in a painfully simplistic game that, frankly, bored me to tears. Every level works the same way: you run around collecting gems until you have enough to satisfy a guardian, who then lets you fight a boss. That's it for seven or eight stages. I must have been easily amused as a teen…
But whatever. At the time, the formula worked well enough that I was totally pumped to play Ironsword: Wizards & Warriors II when it came along near the holiday season of 1989. But you know what? Though the sequel improved on the original design in several ways, it also suffered enough setbacks and blunders to finally break the evil spell the series once had over me. Sorry, Fabio, but you should have stuck to adorning the covers of cheap romance novels instead of trying to branch out into other forms of entertainment.
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Staff review by Rob Hamilton (May 15, 2015)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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