Fallout Shelter (iOS) review"Dennis Harvey has 100% happiness, although I might have to remove him from the lounge soon. There are now a lot of Harveys in the vault, and he rightly refuses to have sex with his daughters." |
I have a confession to make. I’m not proud of it, but Fallout Shelter has lured me into making in-app purchases. It was just too tempting. Everything was ticking along nicely; my vault was growing slowly but everyone was happy, rooms were being carefully added to the underground complex in a very deliberate manner, resources were being collected regularly, caps were increasing and well, to be honest, it all got a little tiny bit routine. So I bought a lunchbox. Just one, though. I opened its contents in the ‘lunchbox opening screen’, a menu designed to deliver maximum anticipation as you watch the lid slowly lift to reveal four trading cards that are converted into in-game rewards. The first card: 50 caps. OK, not bad. The second card: 50 food. Useful, although my diner was operating at maximum efficiency. The third card: more caps. 100 this time, but still a little disappointing. The fourth card: Lincoln’s Repeater. YES!! A high status rifle that deals a whole lot of damage. I equipped my strongest vault dweller with the weapon and promptly sent him out into the wasteland to kill some rad scorpions. Then I bought four more lunchboxes.
Fallout Shelter is a free-to-play game with in-app purchases, but it would be unfair to suggest that you NEED to spend money to make progress. As far as base-building games go, you can achieve success pretty quickly without spending a penny. You start with nothing, of course. As the overseer of a vault you’re instructed to build a few basic rooms (lounge, power generator, water supply) before inviting a couple of wandering humans inside to begin your great social experiment. Before long you’ll have collected resources from your production rooms and more drifters will have appeared at the door of the vault. More people leads to greater production which leads, in turn, to more money. With a growing population and a stockpile of cash you can start expanding and upgrading rooms. Soon you’ll be tripling the size of your lounge, destroying rocks in the earth and inserting elevators to expand your complex further underground. Eventually you’ll be collecting from dozens of production rooms and contemplating a nuclear reactor to keep all of your vault dwellers above 80% happiness. You’ll have even bought a few lunchboxes.
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Community review by JANUS2 (June 18, 2015)
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