Despite knowing about the Zaxxon name for the better half of my gaming life, it was something I never bothered giving the time of day to. You might find that quite odd, especially when I tell you the name piqued my interest several times, first when I knew of Zaxxon 3D and its use of the Sega Master System's 3-D Glasses as a kid, and later when Sammy's Viewpoint and Zaxxon's Motherbase 2000 not only drew comparison to the 1982 game, but also to each other. Now that I think about it, I chalk this up purely to being nitpicky, since I pretty much judged the game from a distance with a screenshot or two, thinking it as just another typical shoot'em up. Though, after digging around a little bit about Zaxxon's historic importance, I was astonished that the game was home to a few firsts of the medium. The most significant one being the game credited as the first to use axonometric projection, or the isometric view as most know it as, hence the name Zaxxon. Get it? Zaxxonometric!
The view isn't just for show, either, as it's intentionally designed to be a challenge as you take your spacecraft through two asteroid fortresses that eventually lead to a showdown with the robotic menace known as Zaxxon. Now, the view alone for most of the game isn't what makes it difficult, but when you throw in the ability to change your plane's elevation with the help of a height meter, that's where things start getting tricky. With this added element, you need to fly over brick walls, through holes, and dive down to the surface where all the turrets, missile silos, and planes reside. But why risk moving below to score points when you can breeze above? Well, your craft has a constantly-draining fuel gauge, so you need to sink in order to destroy fuel tanks, and if you want extra lives, all the major points, like turrets and satellites, are on ground level. And for a final countermeasure, hovering at the top of a fortress for too long results in a sudden appearance of a homing missile shot from Zaxxon!
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Freelance review by Wendell B (July 13, 2015)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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