There's one thing in videogaming that I had always been disappointed with and that's playing a game that I myself had already owned on the same system twice with minor improvements. That's just what Mortal Kombat II for the Sega 32X was, always will be, and is always going to be. The problem with MKII on the Sega 32X is not because of its price, its quality, or that it's an almost perfect port of the Super NES version (sorry it doesn't come anything as close to the arcade game) but that it's the same exact game that I already owned on my Sega Genesis. Did I really screw up for buying two hardwares just to play the same game twice?
Compared to the Sega Genesis version of MKII, it fares a lot better; the colors of every backgrounds have a higher contrast and often boast more details such as in the Wasteland and the Tower. Also a few animations were also given to other background characters such as the flying shadow priests at the Tower and Portal stages or Hornbuckle and Blaze at the Pit II stage. There's also minor animation given to some characters such as Shang Tsung's new laughing win animation and Cage's win pose. All nine arenas from the Super NES version are in this game including both the Goro's Lair and the palette swap blue Portal for the hidden characters. As compared to the arcade, the story intro is the only thing arcade accurate about the graphics in this game, the rest are just Genesis updates but they are good, though compared to visual spectacles of the SNES and arcade, they aren't that much of an improvement despite the fact that they are supposed to be 32-Bit visual.
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Community review by leeko_link (July 22, 2015)
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