Galak-Z: The Dimensional (PlayStation 4) review"Galak-Z manifests a devastating combination: it’s equal parts roguelike and relentlessly generic. " |
I was hellbent on falling in love with Galak-Z: The Dimensional. I have an unhealthy love for the sort of 80s anime series that obviously inspired the game’s creators - Robotech: The Macross Saga, chief among them. And there’s never been a definitive Macross gaming experience. There was a very good shoot-em-up called Macross 2036 on the now ancient Turbo Duo (full marks if you knew that the Duo isn’t a car part), but that game was a conventional (not multi-directional) shmup – a blast to be sure, but one that didn’t genuinely capture the Robotech experience.
Galak-Z tries very hard to do just that. Miraculously, it succeeds in the area that might just be most important. Indeed, the weight you place on that achievement will surely determine how invested you become – and if you’ve peeked at my score, you already know it wasn’t enough for me. The achievement I speak of? Dogfighting. Galak-Z handles its plane-cum-robot combat mechanics wonderfully. And yet, from my humble ‘casual’ gamer vantage point, the game still manages to fail as an enjoyable gaming experience, and I’d wager that it might for all but the most hardcore of players.
More Reviews by Marc Golding [+]
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