After playing through the first level or two of the TurboGraphx-16's Blazing Lazers (or Gunhed, depending where you live), I couldn't see what the fuss was all about. Yeah, since it was made by Compile (along with Hudson Soft), it was automatically a solid game, but it wasn't providing nearly the sort of experience I'd expect from a title that some consider to be one of the best shooters of its era. It felt too easy.
I would fly around, shooting enemies and using whatever power-up schemes suited my style the best, often waffling between the wave beam and laser attacks for the primary weapon and relying on the "F" secondary one that, in conjunction with the wave, would emit multiple beams that covered the majority of the screen. As in most Compile games, part of the challenge lay in simply keeping the exact build I wanted once I had it, since power-ups dropped like snowflakes in the heart of winter. I'd have to be careful in order to avoid picking up the uninspiring regular bullets or semi-distracting homing missiles by accident.
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Community review by overdrive (December 22, 2015)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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