In 1987 Rob hit his late forties SEGA were routinely thumbing their nose at benchmark arcade machines and raising the bar for spite and profit. After Burner II was a bit of a landmark entry; as a game it was little more than a crafty update of the original but, as a machine, it was a powerhouse of its time. Never mind that the most sought-after version came with a mocked-up cockpit that turned and rolled with your on-screen F-14 Thundercat; it also offered a sense of scale and pitch previously unseen. Powered by dual 68000 Motorola CPUs, it was a beast – something highlighted by the fact that it took close to a decade for home consoles to emulate it. It wasn’t until the 1996 Saturn release of Sega Ages: After Burner II that an arcade perfect home port had been achieved.
The Mega Drive strain was well received, but, realistically, was little more than a neutered port of the Sharp X68000 build which was constructed from scratch in After Burner II’s image. The console landscape at the time simply had no chance of housing the kind of brute SEGA had released in worldwide arcades, so they did what they could to survive in its shadow. I’m not knocking them; the efforts put forth over multiple platforms are forever doomed to never receive the credit they fully deserve for building what they did with a limited toolbox. But it wasn’t until the Mega Drive’s much maligned add-on, the 32X, came along that there was finally a home console out there with the power to go toe-to-toe with SEGA’s Arcade X-board.
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Staff review by Gary Hartley (March 05, 2016)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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