After spending several minutes snooping around stair walkways, avoiding soldiers on patrol, and successfully killing two commanders who could call reinforcements, I reached the control room undetected. Unfortunately, opening the giant metal door that blocked my freedom from Castle Wolfenstein sounded an alarm, and within seconds, Nazis surrounded the exterior of the room. Windows shattered as their bullets flung everywhere, grenades were occasionally tossed in, and a ferocious robot was standing right in front of the control room's door. Surprisingly, I somehow escaped the small confines of the room, filled a couple soldiers with bullets, and immediately took cover just inches away from a gondola lift, due to that same robot blowing lead from its turret. All I had to do was enter the lift, flip the switch, and I was on my way out.
But I chose to stay.
As the robot mindlessly stared at my previous location, I slowly crept behind the sturdy monster and unloaded a couple rounds from my dual shotguns... until I realized this area had a lot more Nazis than I previously believed. With my armor depleted and my health steadily decreasing, I quickly escaped down into the electric generator room, where I recalled a med kit pouch was lying in a corner. Then I stood my ground, plucking away at the bold soldiers that dare round the corner at the opposite end, waiting for the opportunity to dash back up to the top floor. But, even though I knew there were more, the Nazis stopped rushing in from that location. Was the AI bugging out? Before I could even plan my next move, I was being shot at from an unknown location. I eventually turned to my right and noticed soldiers spilling in from an alternative route. I was being flanked!
I chose to stay because I was having fun with The Old Blood.
That specific segment occurs halfway through the adventure, not to mention it's only the beginning of a very hectic chapter, and at that point, I remember thinking, "This is from the same devs??" Like, The Old Blood reuses a ton of stuff from the previous game, The New Order, such as its core mechanics, stealth, the enemies, and most of the weapons, yet it feels like such a different beast. The New Order's greatest downfall was not being able to live up to its overambitious nature, and many aspects suffered for it, especially the action which felt too generic and uninspired. The Old Blood, on the other hand, just straight up wants to be an honest, conflict-heavy FPS with a stealth component, and without other, unnecessary elements cluttering up the game, there's a noticeably clearer, focused vision.
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