UFO: Enemy Unknown is one of the most influential games ever made. This is clearly visible by the amount of games that tried to mimic its gameplay like Altar’s UFO series or UFO Extraterrestrials and XCOM Enemy Unknown to name a few. Still some people were not satisfied by the above and wanted to recreate the experience to their liking. One such project is Xenonauts.
The game itself is almost a direct clone of UFO: Enemy Unknown though there are several differences. Settings wise, the game is set in the 1980’s, during the cold war. As a bonus to the game you get a free novella in a PDF format, titled “Crimson Dagger” by Lee Stephen, which serves as an introduction to the game setting and describes in detail the first human contact with the aliens (quite a nice read). Apart from the setting, the most obvious difference is seen as soon as you start the game – there is no rotating globe, just a flat map of the earth. Then again the graphic design of the game is very nice, aesthetic and functional. The core gameplay is identical to the original – you start with one base, some interceptors, a troop transport, soldiers, scientists and engineers and slowly advance the story by assaulting shot down or landed ufos, researching alien tech, acquiring new weapons, armor, craft and vehicles up until the final mission when you save the earth for good.
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Community review by SHOGUNnYAMATO (July 28, 2016)
I'm a gamer since I was 6 and got my Atari 65 XE/XL. Then I went through NES to a PC and stayed with this platform ever since. My favourite games are shooters and strategy games (mainly RTS). Though occasionally I'll play other genres. |
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