There’s a level of simplicity surrounding Bullet Soul that could disarm you. It’s still a bullet hell, so you can still expect to find skies filled with projectiles to weave through, but it’s significantly more forgiving than a lot of its more sadistic brethren. It’s of little exaggeration to note that you could probably complete the first level pretty comfortably if you just park your craft on the bottom of the screen, weigh down the fire button, then wander off for a few minutes. You’ll probably return later to find yourself unscathed. That ludicrous level of ease certainly won’t last, and cowering at the bottom of the screen will lose you thousands of delicious points, but it’s a unique claim to be made in a genre adored for its level of merciless difficulty.
Several things conspire to make sure everything but you winds up dead. There’s three ships to choose from, but even the weakest offensive unit bereft of any genre-obligatory power ups covers the screen in crisscrossing laser that almost guarantees anything brave enough to scroll on-screen is going to get shot - whether you aim at it or not. Fighter craft packing heavy firepower at level zero is certainly a perk, but what stands out more is that destroying enemy ships also cancels out their projectiles. In this opening stage, where the enemy is lightly armoured and almost impossible to miss, this means you’ll be cancelling out any form of offense before it has half a chance to become a threat.
Hiding at the bottom of the screen won’t help you hunt down high scores, though; Bullet Soul has no complex scoring or combo method – it has a rising multiplier bar that you can fill by destroying enemy craft at point blank range. Rarely has a game been so insistent on an overly-aggressive play style; parking right in the faces of hostile ships not only dials your score up considerably faster, but allows you to destroy targets quicker and thus banish all their bullets from the screen. Some playable ships even come attached with melee options, such as a huge plasma drill grafted to the nose of their craft. Just in case the subtlety wasn’t completely mashed into the ground.
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Staff review by Gary Hartley (April 16, 2017)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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