Ultra Street Fighter II: The Final Challengers (Switch) review"Street Fighter II was and is good, but I would have liked to see a little more polish applied to the rough edges." |
Street Fighter II: The World Warrior was amazing when it launched on the Super Nintendo in 1992. Street Fighter II Turbo was faster, plus the original four bosses were finally playable. Super Street Fighter II took a step back in some ways, but it featured enough new options and characters that its flaws didn't matter much. From there, it became difficult to pay much attention to Street Fighter II because new installments arrived mostly on expensive hardware a lot of us couldn't afford, and then everyone was busy getting excited about various editions of Street Fighter III and Street Fighter Alpha. Finally, there was an extended period of time when no one (not even Capcom, the game's developer and publisher) seemed to care much about Street Fighter anything... except for the occasional Xbox Live Arcade title or crossover appearance.
Does any of that sound familiar? Because if it does, we likely share a similar background. Maybe you also used to pause the Super Nintendo version of the game repeatedly, to check out the sprite art on your favorite fighters, frame by frame. Or possibly you headed to the Options menu and listened to some of your favorite tunes in their 16-bit glory. Or you routinely fought the bosses on the highest difficulty setting, just to try for a better ending... or you played against your friends and pretended you were the AI.
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Staff review by Jason Venter (May 27, 2017)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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