A good horror story gives its audience a reason to be afraid. Some of them kick off with a brutal death scene. Others offer a twisted glimpse into the antagonist's backstory. Segments like these build villains up as legitimate threats, outlining precisely why you should be terrified of them. Occasionally, though, such tales devote the early phases of the plot to introducing the main characters, setting up a simple premise and turning everything on its head. That's Creeping Terror's strategy, and it works out wonderfully at first.
The game introduces you to a quartet of teens who decide to explore a rundown mansion for thrills. Local rumors speak of paranormal phenomena and visitors turning up missing, and our heroes can't pass the opportunity to grab a camera and catch some spooky footage. Unfortunately, their curiosity causes one of their friends, a girl named Arisa, to fall through the floor and plummet into an abandoned mine. Relying on only her smartphone's limited light and finite batteries, you must guide her through the side-scrolling, Clock Tower-esque maze that comprises the mines.
You wander the pitch black corridors for a while, unable to see past the minuscule globe emitted by your phone. You wonder what could be lurking in the shadows, nervous that any moment a hand or tentacle will snare you and carry you off into the cold oblivion beyond the dark. The game's soundtrack turns creepy and ambient, loaded with groans and ghostly tunes. To take your mind of the tension, you busy yourself with exploring and filling your dinky inventory with stones, candy bars and spare batteries, and occasionally scaring off colonies of bats that block your path.
However, it isn't long before you trigger a cutscene and meet Creeping Terror's main antagonist.
You: A petite high school student carrying a cell phone and a rock or two.
Him: A hulking man-beast that's easily near the seven foot mark, armed with a shovel and murderous intent.
Your pants: A dark circle forming on them.
Creeping Terror initially gives you an excellent reason to be horrified. You're a normal citizen up against a skyscraper of a man who's only questionably human. You could throw a stone at him, but that will only stifle him for a short period. He'll eventually recover and continue his pursuit until you're dead at his feet. Your only option is to flee and locate a hiding place. Sadly, it's tough to recall where one lies, especially when you've got a mashup of Andre the Giant and Jason Voorhees on your heels.
Staff review by Joseph Shaffer (November 12, 2017)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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