You current gen players don’t know how good you have it. Thanks in large part to the wonders of digital distribution, the farcical regional porting merry-go-round of yesteryear has been relegated to the feverish dreamscapes of its survivors. It’s long become a comfortable rant thanks to how I still bring it up every half chance I get, but growing up in Europe with the first few generations of consoles meant that all those big landmark titles taken for granted by many either had release dates separated by years or simply did not materialise at all. Did you know Europe’s first official Final Fantasy release was with VII? (So long as you don’t count Mystic Quest, and nobody does.) Neither Chrono made it to our shores, the first two Breath of Fire entries never strayed further than stateside. Dragon Quest’s, Ogre Tactic’s Xenogears (Xenosaga: Episode 2 shipped, but not 1 or 3 in what I can only assume is a bout of international trolling). It’s a mighty list.
The Qix Adventure Conundrum -- a Japanese developed game that saw release in Europe but never made it to the ungrateful American masses -- isn’t unheard of, but it is unusual. There were obviously plans for a NA release, with Nintendo Power even receiving a pre-release version to soullessly shill the bejesus out of, but a retail copy never materialised.
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Staff review by Gary Hartley (December 28, 2017)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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