Games that intentionally aim for a very basic play and design style always fascinates me, because when utilized properly, they can actually become some of the most well-crafted, addicting titles in the medium. That's why I was immediately drawn to Drancia Saga for its potential, which, at first glance, smacked me over the head with pixel, retro-inspired graphics of "plain," super deformed characters with minimal animation. Investigating further, I found out that it's a horizontal action game which takes place on a single screen per stage, where the protagonist fights an onslaught of enemies until the boss appears. Keeping with the simplistic theme, the character is constantly in a state of movement and automatically kills enemies when contact is made with their weapon; the only thing players have to concentrate on is turning and jumping. In a sense...
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