Ghoulboy - Dark Sword of Goblin (PC) review"It's ceaselessly dark and unremarkable, but the day or two of platforming challenges is probably worth it" |
Welcome to the eldritch land of Gunzabar, a land of darkness ruled by a cruel goblin king, Gamunbal (which sounds a lot like cannonball, and that makes me smile). It was prophesied that a ghoul hunter would kill the last goblin king, and Gamunbal assumed that meant he was the one going down. As such, he planned a preemptive strike against Galdar, the only ghoul hunter known to him. The king found Galdar and locked him in a dungeon, a curiously merciful and shortsighted move for such a cruel dude to make. Anyway, his more egregious oversight was failing to similarly find and capture Galdar's son, the brave but foolhardy Thulgar... otherwise known as Ghoulboy.
Once we get past the hilarity of these random fantasy paperback names, we prepare ourselves for Thulgar’s mission, which is to save his father and assassinate Cannonball. It all feels a little early Castlevania, as the adventure features methodical movement, a melee main weapon and limited-use, ranged subweapons. But the game also brings to mind Ghosts 'n Goblins with its incessant darkness. I get that the developers wanted to conjure an atmosphere of dread, and they win points for that, but any goodwill earned for the mood-setting goes the other way in a hurry when the feeling sets in that you’re playing one long, depressing level.
More Reviews by Marc Golding [+]
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