I received an advance copy of Copy Kitty and played it and didn’t think much of it. But then the person who sourced it for me suggested that the game might still be in the Early Access Stage, I thought to myself, 'well that explains it,' and I was about to have another go with renewed hope and vigour. But then that person messaged me again and said, 'my bad, what you’re playing is the finished product.' And I said, 'seriously?'
Copy Kitty is an indie side-scrolling run and gun game with a quaint old school aesthetic -- kind of. It’s 2D, and might be something that could have been achieved on the Super Nintendo or maybe the PS One, but I’ve seen nothing quite like it, and I’m fairly certain I don't mean that as a compliment. It looks like the developers used bland, flat backdrops, and then erected boxes and girders and dividers in the foreground for you to navigate your way through on your search and destroy mission to put down every enemy in a given stage, which is required for the stage to mercifully end.
More Reviews by Marc Golding [+]
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