I’m going to let you in on the predicament I’ve gotten myself into: I really want you to play Spec Ops: The Line. As a critic, this mindset doesn’t pop up as often as you might think; we may often want to impress upon you how good or bad a game is, and we’ll take some professional pride in how well we may be able to translate this, but it’s not like we’ll personally decide to champion every title we find ourselves enjoying. Here’s the real kicker: though I really want you to play this particular title, I’m still not completely sure just how much I enjoyed it.
So, why is it I’m so desperate to promote this game? I can’t really tell you. In a perfect world, I’d like you to just take my word for it, go buy this and find out for yourself. The bottom line is the more I talk about what I find so profound about The Line, the more you’ll see coming, and I’m genuinely afraid of lessening the impact this title is likely to make to your unsuspecting mind. If you could trust me just this once, I’d like you to stop reading right here and do as I say. I won’t promise you’ll enjoy your time spent playing, but I can promise you’ll be interested in seeing it through to the conclusion.
However, I’m not an idiot, and I’m fully aware that this isn’t going to happen, so I’ll leap in gingerly. Spec Ops; The Line is the tale of Captain Martin Walker, and how he lost his mind.
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Staff review by Gary Hartley (October 12, 2018)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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