Castlevania: Aria of Sorrow (Game Boy Advance) review"Castlevania's final stop before moving to the DS" |
Dracula is dead, laid to rest in the year 1999 at the hands of Julius Belmont. Yet somehow his magnificent castle has manifested in ghostly fashion over Japan, and you must explore its convoluted corridors and wonderfully dark scenery once again. But before you breathe an exasperated sigh, know that Castlevania: Aria of Sorrow isn't a mere rehash of previous two Castlevania portables, Circle of the Moon and Harmony of Dissonance. Rather than only whipping foes and collecting items, you'll also engage in a sort of thievery...
This time around, you play one capable youngster named Soma Cruz. Never mind the awkward white lab coat you don or that you've never been properly trained in combat; you're one BMF, because you possess a talent for stealing your opponents' souls. Every bat you slay, skeleton you topple and mythological creature you fell offers a slim chance of shedding its soul, which you can then "equip" via in-game menu.
These souls are not just trinkets or war trophies, either. A large portion of them provide you with one of Castlevania's defining features: sub-weapons. You can obtain classics like the axe or dagger, but those pale in comparison to some of the wild new weaponry Aria dispenses. For instance, you can throw katanas, lob mighty bladed discs, fire beams immense enough to make DBZ characters breath heavily, or even spill steaming curry on your opponents.
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Community review by JoeTheDestroyer (October 18, 2018)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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