Don't confuse 1917: The Alien Invasion DX with Capcom's 19XX series as I initially did. Yes, 1917 is a top-down shooter featuring an old red warplane, but that's where the similarities end. This indie shoot-em-up is... odd, to say the least. Obviously, aliens have arrived, and they mean business, as they usually do. Here, though, they appear to be an unsightly assemblage of demon spawn. There are a ton of references to Satan and 'God's failures,' leaving man to turn inward for strength; the imagery is even more arresting, with skulls abound, enemies who fire glowing crosses, and bosses who die in a plume of blood, often as they lose their heads. Between levels too, there is usually a barely readable devil-worship diatribe.
So no, this isn't 1942. And for argument's sake, let's say you were still holding out hope that this was an indie tribute. Gone are the moderately paced bullets that flew at you willy-nilly in Capcom's games, troubling you mainly by virtue of the fact your plane was so slow -- say hello to quick bullet volleys and languid bullet hell blankets. Within any one of the eight levels, memorization is the key to success -- knowing what's coming allows you to get set up for your preemptive strikes. You’ll want to know from whence enemy formations are descending, and you'll want to get there fast and be as up close and personal as you can manage. Because once in-level enemies have time to establish their front, the trouble starts: they drop swaths of fast moving, difficult to penetrate bullets which are best dodged en masse rather than trying to give them the slip.
Bosses, on the other hand, are all about offering up colourful globes of unhurried death for you to parse or to be hypnotized by. You've got unlimited lives to rail against the devil, but the game offers no checkpoints. You read that correctly -- if you die at an end-of-level boss, it’s all the way back to the beginning of that level for you. You mightn't realize it right away, but this is really the only thing that gives 1917 some teeth.
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