As inquisitor in Dragon Age: Inquisition, I took on numerous conflicts. Thedas descended into turmoil, thanks to the events that transpired in Dragon Age II. Mages and templars battled across the land as a result of these events, causing refugee crises. At the same time, interdimensional rifts appeared everywhere, including a tremendous one in the sky. Each of them belched out demons, because of course they did. Nothing good ever comes from alternate planes of existence in video games. The responsibility of closing those puppies fell to me because I was the only one who possessed the means to do so, using a peculiar mark on my hand. My duties extended beyond that, too. Bandits swarmed various locales, nearly a dozen high dragons decided to roost in key regions and the Darkspawn were still a looming threat. Suffice it to say that I had my work cut out for me.
My team looked to me to amass an army by establishing political connections and recruiting agents, forging alliances that would eventually bring order back to Thedas.
But I regularly ignored my required tasks. Inquisition returned to Origins' world map system, offering a generous helping of areas to explore, each with its own laundry list of side quests and heaps of loot. Unlike Origins, though, Inquisition took its stage design to the next level. Each region formed its own semi-open world, decked out with as many gorgeous details and hidden wonders as you can imagine. The Hissing Wastes, for instance, wasn't a simple road or a tiny open space dressed up to look like a desert. It really was a huge, barren desert. Massive stone formations jutted out from its humongous dunes, and deep canyons held little caves and tombs ripe for exploring and plundering. I even crept up the side of a jagged mountain and found elaborate passes with mining camps, overrun by foes called "red templars."
I ran across the Exalted Plains, aiding Dalish elves in locating missing siblings or corralling sacred animals. I drained a flooded regions and cleaned it of its undead problem, then scoured a marsh to light beacons for no particular reason other than gaining experience. I slew spiders in oases and collected shiny shards that allowed me to complete quests within sealed catacombs. And everywhere I went, Inquisition found ways to challenge me. It pit me against the aforementioned red templars, occasionally given incredible skills and stat boosts. I ran afoul of tougher Darkspawn every time I met them, sometimes taking on a boss-level heavy monster that took ages to fell. As I mentioned earlier, I occasionally happened upon those massive dragons, as they dwelt deep in wooded areas, on secluded islands and in isolated swamps.
Community review by JoeTheDestroyer (December 04, 2018)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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