Contact; the method which people share knowledge with one another, and in doing so, often made great strides throughout history. However, with contact also comes the possibility of conflicts, wars, and disasters. As the game opens, the world is in a cataclysmic state; an "incident" was triggered a generation prior, the Death Stranding, and now the biosphere is in disarray. Any contact with rain or snow, now called Timefall, rapidly ages anything it comes into contact with when not covered in special material. If that's not bad enough, there's also the matter of Beached Things, or BTs, which are ominous, oily figures that appear in heavy Timefall. It gets worse: if just one human gets eaten by a BT, they cause a Voidout, which is the equivalent of setting off a nuclear bomb. Unsurprisingly, huge sections of the United States now live in underground bunkers in fear, with no contact with the outside world.
This is where your protagonist, Sam Porters, comes into play. Being a porter, a person contracted to deliver essential cargo, Sam is required to navigate vast regions of dangerous territory full of bumpy, uneven terrain, BTs, and other potential hazards. As you eventually gain control of Sam, the game immediately puts you in a scenario where materials must be carried to a nearby city on the east coast. A simple Point A to Point B task? Not necessarily, as demonstrated once you actually try moving around the landscape; with cargo on your back, you will tilt, you will trip, you will stumble nearly every step, attempting to maintain balance with the L2 and R2 buttons. And hopefully, you will avoid the final possibility, which is falling on your face, dropping and damaging luggage. Also, items degrade when in continual contact with Timefall, so you literally can't move at a snail's pace.
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Featured community review by dementedhut (December 30, 2019)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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