Neon Aileron is up front with what it's set out to achieve: a forgiving, non-bullet hell horizontal shoot-em-up with a 16-bit aesthetic and bad guys who spawn to the beat of the music. If you're old school -- or just old -- I can't imagine that this sounds anything other than irresistible. But my clever teaser has already told you that the game didn't quite succeed. It's forgiving sure, but it's too easy, even on the hard difficulty. The bit about the enemies spawning to the music? Yeah, I didn't even notice that was a thing. What I did notice is that enemies just up and materalize on the right of the screen quite suddenly, which is definitely more annoying than cool. But hey, ancient gamers simply must revel in any game done in the olde style; I enjoy the rarity that is any shooter not dubbed a bullet hell and presented in top down format.
The first thing I thought of when I saw Neon Aileron screenshots is that the general look of the game feels like a cross between Bio-Hazard Battle, an old Sega Genesis favourite with decidedly strange and alien enemy designs; and Insector X, a Sega Genesis not-so-favourite featuring giant robot insects as the bad guys. So Neon Aileron looks kind of weird and features insect foes. Neither is a bad thing, nor is the fact that the developers made a game title that rhymes with aileron. Hell, full marks for using that word at all.
More Reviews by Marc Golding [+]
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