The original No More Heroes is crude, filled with exaggerated violence, littered with explicit language, and is generally goofy. A Suda51 game, basically. Now what happens if you remove all those things and focus on the actual gameplay and overall design? What you're left with is a third-person action game wrapped around a very frustrating structure that wastes the player's time. If you want to even start a normal stage, you have to perform unnecessary Point A to Point B to Point C to Point A activities: you need money to start a stage, meaning you have to do minigames a couple times, meaning you have to drive across a lifeless city numerous times. THEN you can start the stage. It gets old quickly.
Gratefully, No More Heroes 2: Desperate Struggle completely removes tedious travel across the city. In its place is a simple menu screen to certain locations: minigames, shops, stages, and side-stages, and better yet, there's no fee requirement for entering main stages. Thus, you're allowed to get to the action quicker as protagonist Travis Touchdown, returning to the city of Santa Destroy after three years absence, again climbing the ranks to become the top assassin after a friend was murdered. With a beam Katana in hand, which was won at an auction, you'll battle several assassins in another crude tale filled with exaggerated violence, littered with explicit language, and with an abundance of goofy moments.
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Community review by dementedhut (June 10, 2020)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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