Released in 1996, the original Star Ocean came along too late in the Super Famicom's lifespan to get ported over to the United States — at least until it was remade for more modern systems. In some ways, that was a shame, as this game really pushes the system to its limits. During the opening credits, you'll discover some really impressive visuals, as well as voice acting, thanks to a special compression chip. Combat is more action-oriented than the typical RPG, with fully-animated heroes and enemies moving around the screen and performing attacks. There is a lot of depth to character customization, with everyone capable of gradually learning and mastering an assortment of skills in order to get better at such feats as being able to identify items found in dungeons, as well as creating their own equipment.
The thing is, I'd already played Star Ocean: The Second Story when it came out on the PlayStation. In comparison, this game feels like a trial beta. There are some good ideas present and I can't deny enjoying my time playing through it, but it does feel somewhat unrefined and clunky compared to its first and best sequel. If I really wanted to be uncharitable, I'd say its best feature is brevity. It took about 20 hours to clear the main quest and that felt very appropriate. If it was the length of The Second Story, I have the distinct impression its flaws would have really caused it to outlast its welcome long before I'd completed its seemingly tacked-on final dungeon.
The plot is serviceable, if not the most inspiring. You start on one of those less-developed planets that all the Star Ocean games tend to spend most of their time on, despite how they are marketed as sci-fi entries in the RPG genre. Youngsters Ratix and Milly find their little corner of the world is under siege. Not from bandits — you'll waste no time sending them running in a quick series of easily-won battles — but from a mysterious disease that gradually petrifies anyone afflicted.
Our heroes embark on a standard generic RPG quest to find a flower on a mountain with mystic healing properties, but just as they reach it, something a bit less standard and generic happens. Out of nowhere, a pair of strangers materialize in front of them. Ronixis and Iria are members of the galactic federation and are disobeying orders to not interfere in the lives of less advanced societies in order to lend a hand. This leads to the quartet eventually going through some sort of wormhole to Ratix's planet in the past in order to find a cure for the stone plague.
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Staff review by Rob Hamilton (November 13, 2021)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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