I don't know if I'm the most qualified guy to make this proclamation, but whatever, I'm not one to worry about things like that. Dragon Quest III is the most influential console JRPG of all time.
Originally released on the Famicom in 1988 and then brought over to America with the slightly-altered moniker of Dragon Warrior III, this game took virtually everything about prior efforts and made it all bigger and better. The things I loved about this game were legion.
The way its world was designed to appear much like our own Earth. The many character classes, — both great folk to join your hero in battle and people who at least have some attribute making them useful in a pinch. For example, Merchants might be the Dollar General version of one of the good melee-oriented classes, but they can come in handy. Not only do you need one to obtain a key item in this game, but they're useful when you're grinding for money to buy expensive equipment, as their presence can cause enemies to drop extra gold.
I could (and will) go on. The game's simplistic plot has your main character come of age and get quested by the local king to hunt down the Archfiend Baramos and finish the job his father tried to do — an effort that led to his disappearance. You'll go to the local adventurer's guild and pick up three allies of different classes and explore the world, eventually finding and dispatching Baramos. Only to find that isn't remotely close to the end of the journey. Not only will you have to hunt down Baramos' boss, but you'll also experience a fun nostalgia trip in doing so if you've played the first game in the series.
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Staff review by Rob Hamilton (July 15, 2022)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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