One thing a person must give Nintendo credit for with its Legend of Zelda franchise is how they avoided stagnation in the early years. After the first NES game in the series, they completely changed things for the second game, relying on side-scrolling dungeons, instead of the original’s overhead view. When the series moved to the Super Nintendo, while A Link to the Past returned to the overhead view and took a lot of inspiration from the original, so much was added to the equation that it would be difficult for even the most jaded and cynical gamer to toss around words like “derivative” to describe it.
The same can’t be said for Hudson Soft’s Neutopia series on the Turbo-Grafx 16. The first of its two games was a dollar store rip-off of those classic Zelda games that mirrored its inspiration so much that it’s honestly a bit of a shock that cease and desist letters were not showing up in the mail on a daily basis. And the second game could only be described as more of the same.
This time, you control the son of original hero Jazeta. Well, after a short intro in which Jazeta gets taken to the woodshed by a big squid-like foe, that is. As so many young heroes of this era, your new protagonist gets introduced via his mom waking him up and blurting out that trouble is afoot and as the son of a hero, you’re now needed to take up arms and take care of business.
So, after getting the boot from your house, you’ll talk to people in your little town and then make your way to a dungeon to traverse its many rooms, find an important item and perhaps an upgrade or two and defeat its boss. That important item will be used to cross a cavern leading to another land, with its own town and dungeon, in which you’ll get the necessary goods to reach the next. And the next. And so on until you’ve walked the entire world and shown every evildoer the business end of your sword.
Community review by overdrive (April 25, 2024)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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