Space Hulk: Vengeance of the Blood Angels (PlayStation) review"Better as a general; lacking as a footsoldier." |
Genestealers are the forgotten race of Warhammer 40K.
Eventually uncovered as elite front-line warriors and advanced planetary scouts for the Tyranid army, these multi-limbed creatures have long been a threat to sentient life everywhere. Originally from the jungle moon, Ymgrarl, genestealers sport six limbs; the lower set are two stout legs that support an exoskeleton-covered hunched-over torso with a spiky spinal column running down the centre. From the gaunt sides sprout the final two sets of limbs; one pair of viscous claws that are powerful enough to shred through anything they attack and another set of arms that tend to differ with each individual drone. They also differ depending on which species is unfortunate enough to fall victim to the their unique method of reproduction.
Using their flashing yellow eyes to hypnotise a victim, this asexual race then employ a chameleon-like tongue to deposit their genetic material within. The victim will wake several hours later with no memory of the event or any injuries to suggest an assault and continue on with their lives. Until the larva is old enough to burst from their chest and devour their corpse. These tactics are used to slowly plant a solid foundation of genestealer warriors on any prospective planets the Tyranid hive-mind wishes to invade, giving them a pre-built strike-force already established in their target’s society.
They travel in abandoned, derelict ships constructed by long-dead races or forgotten civilisations known as space hulks. These dilapidated crafts slip randomly in and out of warp without warning, sending hoards of genestealers to all corners of the universe. Because the nature of these crafts are unknown, they’re highly sought over, prospective salvagers interested in obtaining technology from a long forgotten advanced age or new advancements from unknown alien races. Space Marines often view these hulks greedily; wanting not only to claim anything inside, but wishing to take on the animalistic inhabitants within to battle-harden their ranks.
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Staff review by Gary Hartley (March 30, 2007)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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