Bug! (Saturn) review"There was something oddly familiar about BUG! when I played it for the first time. It reminded me of another game. But as I made my way through the first area, going in and out of the background on a maze-like, narrow path, I couldn't put my finger on it. I just kept going through these long acts, collecting blue crystals scattered everywhere, jumping on top of various bugs with unusual designs (one's outer skin falls down when you attack him, revealing his boxers), and venturing into sim..." |
There was something oddly familiar about BUG! when I played it for the first time. It reminded me of another game. But as I made my way through the first area, going in and out of the background on a maze-like, narrow path, I couldn't put my finger on it. I just kept going through these long acts, collecting blue crystals scattered everywhere, jumping on top of various bugs with unusual designs (one's outer skin falls down when you attack him, revealing his boxers), and venturing into simple but challenging bonus stages with a sense of deja vu. It wasn't until my green bug with an attitude had to fight the first boss, which was a giant snail that occasionally turned into a bomb-dropping snailcopter, that the other game came to mind: Sonic the Hedgehog.
The three acts, oddball insect/animal foes, level designs that have many paths, and platforms that require that right jump... it's basically all here. The only thing missing is the speed. Heck, Sonic even makes a cameo in one of the bonus stages. The whole game just feels like it was inspired by the Sonic Genesis titles, and I think that was for the good, because from the start, you'll actually feel like you're taking on a challenge. Unlike most games, where it'll feel like someone's holding your hand for the first few levels, BUG! expects you to know how to play a platform title right away. The first act alone will give you a workout by making you go through a lot of enemies, force you to memorize patterns as you pass a field of spikes, and move across a narrow platform that shakes back and forth. And you better get the hang of that first act, because the following two acts will bring it with an onslaught of falling boulders from the background (and I do mean onslaught), paths that almost end up being their own entire stage, and enemies and objects that are placed juuust in the right spot to make life that much harder on you. All before the first boss, too.
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Community review by dementedhut (June 04, 2007)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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