Lunar: The Silver Star (Sega CD) review"Lunar is not an epic. There are no warring factions, political agendas, or corrupt religions. The game's not even long — it can be completed in a day. Lunar is a short story for children and children-at-heart, full of knights, dragons, damsels in distress, and brave damsels in dress." |
In the early 1990s, before Final Fantasy III and Chrono Trigger, the Japanese RPG was dead to the West. Square punished us with Mystic Quest and blamed its failure on the genre. The Dragon Warrior series perished with the NES. Sega published a few RPGs here and there, but only the proven Phantasy Star received any significant advertising. People were buying 16-bit systems for platformer action and sports, dammit!
Lunar: The Silver Star's story begins during this dark era.
By the time Working Designs announced Lunar was coming to the United States, I was already familiar with their work. While the rest of the country ignored Japanese RPGs, Working Designs had published TurboGrafx games like Cosmic Fantasy 2 and Exile for the starved roleplayers of the West, achieving a nearly 90% sell-through ratio. Working Designs was the nation's RPG king, and Lunar would be their first game on a truly popular system.
My frothing anticipation was rewarded with an engaging fairytale. Lunar is not an epic. There are no warring factions, political agendas, or corrupt religions. The game's not even long — it can be completed in a day. Lunar is a short story for children and children-at-heart, full of knights, dragons, damsels in distress, and brave damsels in dress. This game speaks to a younger audience than its sequel, as the developers themselves admit . . . but it speaks with a rare sincerity that's likely to bring a smile to child and curmudgeon alike.
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Staff review by Zigfried (January 04, 2010)
Zigfried likes writing about whales and angry seamen, and often does so at the local pub. |
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